3D Model Development of Totoro character

Images showing the development of a 3D model of the character Totoro using multiple programs to create the character from beginning sculptural forms, painting/texturing, to final lit images to simulate animation stills. Background is a still shot I scanned and used from a book of the Art of My Neighbor Totoro.

Screenshot 1 of 3D model of Totoro brought into Marmoset Toolbag with background and lighting FX.

Screenshot 1 of 3D model of Totoro brought into Marmoset Toolbag with background and lighting FX.

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Screenshot 10

Texture and Painting on 3D model of Totoro done in Substance Painter.  I loved adding the detail cartoon linework on the sculpture!

Texture and Painting on 3D model of Totoro done in Substance Painter. I loved adding the detail cartoon linework on the sculpture!

View of Totoro Base Color Material (unlit) in Substance Painter.

View of Totoro Base Color Material (unlit) in Substance Painter.

3D Modeling images of Totoro in Zbrush.  Toy spinning top created in Maya then distressed in ZBrush.  Character created all in ZBrush.

3D Modeling images of Totoro in Zbrush. Toy spinning top created in Maya then distressed in ZBrush. Character created all in ZBrush.